AI Insights · Timothy · October 2022
Top 5 Zombie Games Performance in Algeria Q3 2022
Explore the performance trends of the top 5 zombie games in Algeria for Q3 2022, including downloads, revenue, and active users.
In the third quarter of 2022, the top five zombie games in Algeria showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at how each game performed on a unified platform.
LifeAfter from NetEase Games saw its weekly downloads peak at 12.8K in the week of July 18, followed by a gradual decline, settling at around 7.1K by the end of September. The game's weekly revenue fluctuated, reaching a high of approximately $20 in late August, before dropping to $6 by the end of September. Weekly active users peaked at 29.6K in mid-July and gradually decreased to 20K by the end of the quarter.
Zombie Catchers : Hunt & sell, developed by Two Men and a Dog, experienced a notable rise in weekly downloads, starting from 7.4K in late June and reaching 18.1K by mid-July. This was followed by a decline, ending the quarter at 6.4K. The game's active user base showed a strong peak at 126.6K in mid-July, then fluctuated around the 100K mark towards the end of September. Revenue data was largely negligible, with only a single week in mid-August showing any earnings.
Zombie Tsunami by Mobigame maintained a stable download rate, peaking at 8.2K in mid-August, and then declining to 4.3K by the end of September. Active users ranged from 88.3K to a high of 96.2K in mid-August, before falling to 82.6K by the end of the quarter. The game did not generate any noticeable revenue during this period.
Earn to Die 2 Lite from Not Doppler saw a steady increase in weekly downloads, peaking at 9.7K in mid-August, then gradually declining to 2.6K by the end of September. Revenue was modest, with a noticeable peak of $15 in late August. Active users showed a similar pattern, reaching a high of 56.4K in mid-August, then decreasing to 33.7K by the end of September.
Plants vs. Zombies™ by Electronic Arts had consistent weekly downloads, peaking at 6.6K in mid-September. Active users increased steadily, starting at 33.5K at the beginning of the quarter and peaking at 40.2K by mid-September. The game did not generate any revenue during this period.
For more detailed insights and data, visit Sensor Tower.